Witchbrook News & Updates
Every official Witchbrook announcement and dev blog, summarised with dates and links to the original posts. This hub is checked daily against official sources and updated within 24 hours of anything new. Last checked: 2026-09-21.
Official dev blogs
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Dev Blog: Dating on Campus
Final internal playtest wrapping up while localisation and console porting continue. Confirms 11 romanceable characters, introduces Leif and Evadne, and details the post-office dating system with 200+ date chatter spots and 600+ colour-swap furniture pieces.
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Dev Blog: Building a Home
Korean and Russian localisation confirmed as final text goes to translators. Details cottage decoration at the Harbour Home store, grid-based placement, wallpaper and flooring, the Telekinesis spell, gardens with wildflower meadows and beekeeping, outbuildings with greenhouses, and extra multiplayer cottages.
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Dev Blog: Life at Witchbrook
Explains core gameplay: witch business and deliveries, classes, assignments, merits, exams, and a wellbeing system. Covenmate stories play like mini visual novels, and a first in-game year takes roughly 40-50 hours to playtest. More languages are planned but still secret.
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Dev Blog: Winter comes to Mossport
Seasonal decorations arrive across Mossport shops and streets. Composer David Fenn previews a Winter Suite, with music that changes by season, time, and location, and introduces Pip, the witch-mechanic covenmate.
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Dev Blog: Express Yourself!
Character customisation deep dive: 11 clothing layers with no gender restrictions, over 1,300 hand-drawn animation frames for the player, the Clothes Mapping System, the Calico clothing shop, and the artist covenmate Cormac.
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Development Update & World Map Reveal
Witchbrook delayed from winter 2025 to 2026, with the extra time going toward more platforms and languages. First look at the official Mossport world map, where every coloured zone is a playable area.
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Dev Blog: Back to School
Details Witchbrook College: grounded magic anyone can learn, classes in Alchemy, Divination, and the Arcane Arts, architecture inspired by Cambridge, and the newspaper editor Eli Ivers as the second dateable character.
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Dev Blog: Spellbound by Simulation
The first dev blog, covering world simulation on the custom Halley engine: seasons, a day-night cycle, hundreds of tracked citizens, and traffic with British road rules. Reveals Hana as the first dateable character.
Where to follow official news
- The official dev blog is where every major update appears first.
- Chucklefish posts reveal art and short updates on Instagram, TikTok, Bluesky, and X, and hosts a Witchbrook community on the Chucklefish Discord.
- The Witchbrook Oracle newsletter, sign-up on the official site, emails major announcements.
- For a curated summary, this hub and the release date timeline track everything that changes the verified facts.