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    <title>Witchbrook HQ News</title>
    <link>https://witchbrookhq.com/news</link>
    <description>Official Witchbrook dev blog updates and announcements, summarised by the unofficial Witchbrook HQ wiki.</description>
    <language>en</language>
    <lastBuildDate>Mon, 21 Sep 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>Dev Blog: Dating on Campus</title>
      <link>https://www.witchbrook.com/dev-blog-dating-on-campus/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2026-09-10</guid>
      <pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate>
      <description>Final internal playtest wrapping up while localisation and console porting continue. Confirms 11 romanceable characters, introduces Leif and Evadne, and details the post-office dating system with 200+ date chatter spots and 600+ colour-swap furniture pieces.</description>
    </item>
    <item>
      <title>Dev Blog: Building a Home</title>
      <link>https://www.witchbrook.com/building-a-home/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2026-08-12</guid>
      <pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate>
      <description>Korean and Russian localisation confirmed as final text goes to translators. Details cottage decoration at the Harbour Home store, grid-based placement, wallpaper and flooring, the Telekinesis spell, gardens with wildflower meadows and beekeeping, outbuildings with greenhouses, and extra multiplayer cottages.</description>
    </item>
    <item>
      <title>Dev Blog: Life at Witchbrook</title>
      <link>https://www.witchbrook.com/dev-blog-life-at-witchbrook/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2026-06-19</guid>
      <pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate>
      <description>Explains core gameplay: witch business and deliveries, classes, assignments, merits, exams, and a wellbeing system. Covenmate stories play like mini visual novels, and a first in-game year takes roughly 40-50 hours to playtest. More languages are planned but still secret.</description>
    </item>
    <item>
      <title>Dev Blog: Winter comes to Mossport</title>
      <link>https://www.witchbrook.com/winter-comes-to-mossport/</link>
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      <pubDate>Mon, 15 Dec 2025 00:00:00 GMT</pubDate>
      <description>Seasonal decorations arrive across Mossport shops and streets. Composer David Fenn previews a Winter Suite, with music that changes by season, time, and location, and introduces Pip, the witch-mechanic covenmate.</description>
    </item>
    <item>
      <title>Dev Blog: Express Yourself!</title>
      <link>https://www.witchbrook.com/dev-blog-express-yourself/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2025-11-26</guid>
      <pubDate>Wed, 26 Nov 2025 00:00:00 GMT</pubDate>
      <description>Character customisation deep dive: 11 clothing layers with no gender restrictions, over 1,300 hand-drawn animation frames for the player, the Clothes Mapping System, the Calico clothing shop, and the artist covenmate Cormac.</description>
    </item>
    <item>
      <title>Development Update &amp; World Map Reveal</title>
      <link>https://www.witchbrook.com/development-update/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2025-10-15</guid>
      <pubDate>Wed, 15 Oct 2025 00:00:00 GMT</pubDate>
      <description>Witchbrook delayed from winter 2025 to 2026, with the extra time going toward more platforms and languages. First look at the official Mossport world map, where every coloured zone is a playable area.</description>
    </item>
    <item>
      <title>Dev Blog: Back to School</title>
      <link>https://www.witchbrook.com/dev-blog-back-to-school/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2025-08-12</guid>
      <pubDate>Tue, 12 Aug 2025 00:00:00 GMT</pubDate>
      <description>Details Witchbrook College: grounded magic anyone can learn, classes in Alchemy, Divination, and the Arcane Arts, architecture inspired by Cambridge, and the newspaper editor Eli Ivers as the second dateable character.</description>
    </item>
    <item>
      <title>Dev Blog: Spellbound by Simulation</title>
      <link>https://www.witchbrook.com/devblog-simulation/</link>
      <guid isPermaLink="false">witchbrookhq-devblog-2025-06-05</guid>
      <pubDate>Thu, 05 Jun 2025 00:00:00 GMT</pubDate>
      <description>The first dev blog, covering world simulation on the custom Halley engine: seasons, a day-night cycle, hundreds of tracked citizens, and traffic with British road rules. Reveals Hana as the first dateable character.</description>
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